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Jean dccf63e292 Updates to Entity Movement for MoteTest. 6 years ago
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Art Removed a lot of unnecessary files; reorganized the player/monster distinction considerably 6 years ago
Audio A lot of changes. In the midst of reorganizing files. 6 years ago
Imports A lot of changes. In the midst of reorganizing files. 6 years ago
jade-o UHHHH... Let's just start from this point. 6 years ago
moteSpawn UHHHH... Let's just start from this point. 6 years ago
Aggro.tscn UHHHH... Let's just start from this point. 6 years ago
BronzeKnight.png Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity. 6 years ago
BronzeKnight.png.import Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity. 6 years ago
DeathAnimation.gd Added death animations and re-did spawn animations. 6 years ago
DeathAnimation.tscn Added death animations and re-did spawn animations. 6 years ago
MysteryMonk.png Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity. 6 years ago
MysteryMonk.png.import Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity. 6 years ago
SpawnAnimation.gd Updates to Entity Movement for MoteTest. 6 years ago
SpawnAnimation.tscn Added death animations and re-did spawn animations. 6 years ago
StompEffect.png A lot of changes. In the midst of reorganizing files. 6 years ago
StompEffect.png.import A lot of changes. In the midst of reorganizing files. 6 years ago
Woodland_ground.png Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_ground.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_village.png Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_village.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_village_x2.png Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_village_x2.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x2.png Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x2.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x3.png Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x3.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x4.png Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x4.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x5.png Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x5.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x8.png Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
Woodland_x8.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
alerted.png Initial Upload 6 years ago
alerted.png.import Initial Upload 6 years ago
chest.png Created a new scene for a field, added chest sprite and interactivity, blinking and invulnerability on knockback, and various sound effects for interactions 6 years ago
chest.png.import Created a new scene for a field, added chest sprite and interactivity, blinking and invulnerability on knockback, and various sound effects for interactions 6 years ago
golem_normal.png Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity. 6 years ago
golem_normal.png.import Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity. 6 years ago
hyptosis_sprites-and-tiles-for-you.png Initial Upload 6 years ago
hyptosis_sprites-and-tiles-for-you.png.import Initial Upload 6 years ago
hyptosis_til-art-batch-2.png Initial Upload 6 years ago
hyptosis_til-art-batch-2.png.import Initial Upload 6 years ago
hyptosis_tile-art-batch-1.png Initial Upload 6 years ago
hyptosis_tile-art-batch-1.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
hyptosis_tile-art-batch-3.png Initial Upload 6 years ago
hyptosis_tile-art-batch-3.png.import Initial Upload 6 years ago
hyptosis_tile-art-batch-4.png Initial Upload 6 years ago
hyptosis_tile-art-batch-4.png.import Initial Upload 6 years ago
hyptosis_tile-art-batch-5.png Initial Upload 6 years ago
hyptosis_tile-art-batch-5.png.import Initial Upload 6 years ago
knight.png Change main sprite and improved attack animation. 6 years ago
knight.png.import Change main sprite and improved attack animation. 6 years ago
mote.gif UHHHH... Let's just start from this point. 6 years ago
mote1.png A lot of changes. In the midst of reorganizing files. 6 years ago
mote1.png.import UHHHH... Let's just start from this point. 6 years ago
mote2.png A lot of changes. In the midst of reorganizing files. 6 years ago
mote2.png.import UHHHH... Let's just start from this point. 6 years ago
mote3.png A lot of changes. In the midst of reorganizing files. 6 years ago
mote3.png.import UHHHH... Let's just start from this point. 6 years ago
ranger_f.png Initial Upload 6 years ago
ranger_f.png.import Initial Upload 6 years ago
reindeer-m-run.png Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
reindeer-m-run.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago
shadow.png Added the framework for smash attacks 6 years ago
shadow.png.import Added the framework for smash attacks 6 years ago
shadow.psd Added the framework for smash attacks 6 years ago
smash-uppercut-2.png Added the framework for smash attacks 6 years ago
smash-uppercut-2.png.import Added the framework for smash attacks 6 years ago
smash-uppercut-2.psd Added the framework for smash attacks 6 years ago
swing1.psd Change main sprite and improved attack animation. 6 years ago
swipe1.png Change main sprite and improved attack animation. 6 years ago
swipe1.png.import Change main sprite and improved attack animation. 6 years ago
sword.png Initial Upload 6 years ago
sword.png.import Initial Upload 6 years ago
townfolk1_f.png Initial Upload 6 years ago
townfolk1_f.png.import Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 6 years ago