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Art
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Removed a lot of unnecessary files; reorganized the player/monster distinction considerably
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6 years ago |
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Audio
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A lot of changes. In the midst of reorganizing files.
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6 years ago |
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Imports
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A lot of changes. In the midst of reorganizing files.
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6 years ago |
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jade-o
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UHHHH... Let's just start from this point.
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6 years ago |
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moteSpawn
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UHHHH... Let's just start from this point.
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6 years ago |
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Aggro.tscn
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UHHHH... Let's just start from this point.
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6 years ago |
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BronzeKnight.png
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Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity.
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6 years ago |
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BronzeKnight.png.import
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Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity.
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6 years ago |
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DeathAnimation.gd
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Added death animations and re-did spawn animations.
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6 years ago |
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DeathAnimation.tscn
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Added death animations and re-did spawn animations.
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6 years ago |
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MysteryMonk.png
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Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity.
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6 years ago |
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MysteryMonk.png.import
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Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity.
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6 years ago |
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SpawnAnimation.gd
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Updates to Entity Movement for MoteTest.
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6 years ago |
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SpawnAnimation.tscn
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Added death animations and re-did spawn animations.
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6 years ago |
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StompEffect.png
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A lot of changes. In the midst of reorganizing files.
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6 years ago |
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StompEffect.png.import
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A lot of changes. In the midst of reorganizing files.
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6 years ago |
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Woodland_ground.png
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_ground.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_village.png
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_village.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_village_x2.png
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_village_x2.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x2.png
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x2.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x3.png
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x3.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x4.png
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x4.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x5.png
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x5.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x8.png
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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Woodland_x8.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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alerted.png
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Initial Upload
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6 years ago |
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alerted.png.import
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Initial Upload
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6 years ago |
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chest.png
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Created a new scene for a field, added chest sprite and interactivity, blinking and invulnerability on knockback, and various sound effects for interactions
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6 years ago |
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chest.png.import
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Created a new scene for a field, added chest sprite and interactivity, blinking and invulnerability on knockback, and various sound effects for interactions
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6 years ago |
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golem_normal.png
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Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity.
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6 years ago |
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golem_normal.png.import
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Reorganized files. Added a golem sprite to start experimenting with. Reworked knockback and collision with monsters in light of the golem being a "larger" entity.
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6 years ago |
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hyptosis_sprites-and-tiles-for-you.png
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Initial Upload
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6 years ago |
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hyptosis_sprites-and-tiles-for-you.png.import
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Initial Upload
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6 years ago |
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hyptosis_til-art-batch-2.png
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Initial Upload
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6 years ago |
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hyptosis_til-art-batch-2.png.import
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Initial Upload
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6 years ago |
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hyptosis_tile-art-batch-1.png
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Initial Upload
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6 years ago |
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hyptosis_tile-art-batch-1.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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hyptosis_tile-art-batch-3.png
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Initial Upload
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6 years ago |
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hyptosis_tile-art-batch-3.png.import
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Initial Upload
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6 years ago |
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hyptosis_tile-art-batch-4.png
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Initial Upload
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6 years ago |
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hyptosis_tile-art-batch-4.png.import
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Initial Upload
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6 years ago |
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hyptosis_tile-art-batch-5.png
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Initial Upload
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6 years ago |
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hyptosis_tile-art-batch-5.png.import
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Initial Upload
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6 years ago |
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knight.png
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Change main sprite and improved attack animation.
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6 years ago |
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knight.png.import
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Change main sprite and improved attack animation.
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6 years ago |
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mote.gif
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UHHHH... Let's just start from this point.
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6 years ago |
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mote1.png
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A lot of changes. In the midst of reorganizing files.
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6 years ago |
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mote1.png.import
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UHHHH... Let's just start from this point.
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6 years ago |
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mote2.png
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A lot of changes. In the midst of reorganizing files.
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6 years ago |
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mote2.png.import
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UHHHH... Let's just start from this point.
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6 years ago |
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mote3.png
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A lot of changes. In the midst of reorganizing files.
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6 years ago |
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mote3.png.import
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UHHHH... Let's just start from this point.
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6 years ago |
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ranger_f.png
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Initial Upload
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6 years ago |
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ranger_f.png.import
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Initial Upload
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6 years ago |
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reindeer-m-run.png
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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reindeer-m-run.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |
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shadow.png
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Added the framework for smash attacks
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6 years ago |
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shadow.png.import
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Added the framework for smash attacks
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6 years ago |
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shadow.psd
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Added the framework for smash attacks
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6 years ago |
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smash-uppercut-2.png
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Added the framework for smash attacks
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6 years ago |
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smash-uppercut-2.png.import
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Added the framework for smash attacks
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6 years ago |
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smash-uppercut-2.psd
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Added the framework for smash attacks
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6 years ago |
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swing1.psd
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Change main sprite and improved attack animation.
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6 years ago |
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swipe1.png
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Change main sprite and improved attack animation.
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6 years ago |
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swipe1.png.import
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Change main sprite and improved attack animation.
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6 years ago |
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sword.png
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Initial Upload
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6 years ago |
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sword.png.import
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Initial Upload
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6 years ago |
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townfolk1_f.png
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Initial Upload
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6 years ago |
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townfolk1_f.png.import
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Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second
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6 years ago |