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ocket8888 9725672b9f Update 'Area2D.gd' 5 years ago
Assets Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
Bugs Added sound effects for attack animation. 5 years ago
Entities Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
Field Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
Global Initial Upload 5 years ago
Items Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
UI Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
macro-output Added sound effects for attack animation. 5 years ago
.gitignore Initial commit 5 years ago
.tscn Created a new scene for a field, added chest sprite and interactivity, blinking and invulnerability on knockback, and various sound effects for interactions 5 years ago
1513178984878.gif Initial Upload 5 years ago
Area2D.gd Update 'Area2D.gd' 5 years ago
BombExploding.png Initial Upload 5 years ago
BombExploding.png.import Initial Upload 5 years ago
Deer.gd Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
DungeonRoom.gd Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
DungeonRoom.tscn Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
LICENSE Initial commit 5 years ago
LootChest.gd Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
Node.tscn Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago
README.md Initial commit 5 years ago
RangeDetector.gd Enabled enemy attack interruption with your own attacks, completed the knockup formula, and redid the aggro system to use area detection instead of calculating distance every second 5 years ago
Readme.txt Added sound effects for attack animation. 5 years ago
SceneHandler.gd Created a new scene for a field, added chest sprite and interactivity, blinking and invulnerability on knockback, and various sound effects for interactions 5 years ago
SceneHandler.tscn Created a new scene for a field, added chest sprite and interactivity, blinking and invulnerability on knockback, and various sound effects for interactions 5 years ago
TEST.tscn Initial Upload 5 years ago
default_bus_layout.tres Added sound effects for attack animation. 5 years ago
default_env.tres Initial Upload 5 years ago
global.gd Initial Upload 5 years ago
icon.png Initial Upload 5 years ago
icon.png.import Initial Upload 5 years ago
project.godot Added deer enemy, dungeon music and sound effects for spawning, improved circling behavior algorithm, and converted movement to move_and_slide instead move_and_collide. This should improve movement across the board. 5 years ago

README.md

Hitlers_Landmine_Heroes

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